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Quake iii arenamac2/15/2024 ![]() I was similarly uninterested in Unreal: Tournament as a multiplayer title, but I enjoyed it immensely because it looked fantastic and the computer opponents were enjoyable. With this in mind I am uninterested in Quake III's multiplayer game. ![]() I certainly don't want to spend time playing computer games with them. I can think of few more unpleasant things than teenagers. If only the Doom film had been done in the same style. There was a lot of hype at the time about curved arches and glowing lights etc, and although it is not the technical breakthrough of its predecessors, the visual style hasn't really dated today. It follows the same visual path as Quake II, in that it is colourful and cartoonish. It appealed to me as much as black pudding, but I admired it nonetheless.īut what about the game itself? Quake III is very attractive. Quake III was a substantial hit that spawned a little galaxy of spin-offs. It was doubly bold of Id to ignore the obvious gap in the market for a single-player Quake III, given that Quake II had sold well and that the obvious competition - Unreal - was also going the multiplayer-only route. Especially here in the UK, where we lagged behind the Americans by a couple of years broadband has only recently become the mainstream. ![]() Previous games in the Quake series had been criticised for their bland single-player experience, and it was brave of Id to damn the torpedoes and put their sterling silver in one basket. I admired Id's boldness in making a multiplayer-only game.
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