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Rayman origins pc multiplayer online2/18/2024 It was technically playable, but I'd never want to play that game at that quality. Now and then it would hitch for a good second. In a fast, busy game like that, you need to see the enemies crisply and I couldn't. The real problem was how artifacted it looked at times. With him hosting Enter the Gungeon, I noticed a bit of input lag, but was able to adapt. (Note that the host's stream passes through a Steam server before making its way to the other players, so the location of that server adds a variable.) We had trouble getting it to work initially, but both games were playable despite our distance. Later, I tested Enter the Gungeon and TowerFall Ascension with a friend who lives in the Midwest. In TowerFall especially, once we were past character selection, it genuinely felt like I was playing a built-in online multiplayer mode.Ībove: TowerFall Ascension on my screen, with Wes hosting. All I had to do was accept Wes' invite, and a few seconds later I was looking at the game, able to interact with the menu as player two. In those first two games, though, everything worked perfectly. I might've been able to get it to detect my controller by fiddling with Steam Big Picture settings, but I sense that some games are just going to be stubborn. When Wes tried to host a game of Rayman Origins, however, I had to use the keyboard. In both TowerFall Ascension and Spelunky, my Xbox One controller was detected instantly. Of course there had to be some latency, but I couldn't sense it. It looked great on my end, and I was surprised to find that I didn't feel like I was at a disadvantage as we fired arrows at one another. We then switched places, with Wes hosting on his 100 Mbps fiber connection, running the game at 1440p. I ran it on an ultrawide, 2560×1080 monitor, which meant the black bars at the sides of my screen were being streamed to his 1440p, 16:9 display. I hosted TowerFall Ascension for Wes on a notoriously inconsistent Comcast connection with 8-to-10 Mbps upload speed. Our testing confirmed the obvious: the quality of your experience will vary with the quality of the host's internet connection.
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